Eddie's ARCADE SHACK
Dragon's Lair
Troubleshooting manual

(Reformatted by XY-Man & HTML-ized by epg3 Oct 2001)
v1.0

Theroy of operation
On-board diagnostics
Service diagnostics and signature analysis for the Z80 controller board
- GO/NO GO TEST
- DISPLAY DATA TEST
- DISPLAY ADDRESS TEST
- DIPSWITCH TEST
- LAMP TEST
- RAM TEST
- INTERRUPT TEST
- DISC INTERFACE TEST
- GI SOUND TEST
- SWITCH TEST
Monitor and NTSC decoder board supplement information
Schematics
Diagnostic ROM images


CHAPTER 1
THEORY OF OPERATION
FOR THE SYSTEM CONTROLLER

=========================

A. Z80

The microprocessor used in this system is a 4 MHz Z80. All of
the Z80's address, data, and control outputs are buffered by bus
drivers: U2, U9, U15, and U23. These buffers are always enabled.

B. DATA BUS DIRECTION CONTROL

A high Read signal RD- at U15-1 allows the Z80 to write into
the RAMs and other external devices. A low RD- sighal allows the
transfer of data from the RAMS, ROMS, and other external devices to
the Z80.

The Z80 generates sixteen address lines. After buffering,
these lines are referred to as AO through A15. AO is the least
significant bit, A15 the most significant.

Similarly, after buffering by data bus driver U15, the eight
data bus lines are referred to as D0 through D7.

U23 buffers the following four control signals generated by
the Z80:

SIGNAL OCCURRENCE
--------------------------------------------------------
M1- MACHINE CYCLE 1 During instruction fetches.

MREQ- MEMORY REQUEST When the Z80 reads or writes
data from or to memory-mapped
devices.

RD- READ When the Z80 reads data.

WT- WRITE When the Z80 writes data.
--------------------------------------------------------

NOTE: Bus Acknowledge signal BUSAK- may be wired on some boards
but it is never used.


C. Z80 CONTROL LOGIC

This section describes the generation of three control inputs
to the Z80: CLOCK+, RESET-, and WAIT-. The control input Bus
Request (BUSRQ-) may be wired on some boards, but it is never used.

1. CLOCK CIRCUIT

The Clock Circuit provides the Z80 Controller Board with a
stable source of timing, thus insuring, among other things, that
all audio sounds remain in tune. Composed of U24, U29, Yl, and
other discrete parts, the Clock Circuit consists of an oscillator
and several dividers and drivers.

The oscillator is composed of U24, pins 1 through 6, Yl, R45,
R46, C54, and C63. The output of the oscillator circuit is 16.000
MHz clock at U24-6. This signal is fed into divider U29-3.

The dividers reduce the oscillator frequency by a factor of
four, yielding a frequency of 4.00 Mhz at U29-9. After the
frequency undergoes an additional division by two, the dividers
generate the clock for the GI sound chip by supplying 2.00 Mhz at
U26-5: the 4.00 Mhz output of divider U29-9 is fed to the Z80 at
Ul~6 after being redriven by U23, pins 7 and 13.

2. RESET CIRCUIT

The Reset Circuit forces the processor and other registers on
the Z80 Board into their proper initial states and prevents the
generation of unwanted sounds. The Reset Circuit is activated
automatically at power up and manually by pressing the RESET button
on the Z80 Controller Board.

The Power-up Reset Circuit is composed of CR1, CR2, R43, R44,
C62, Ql, U23, pins 11 and 9, U22, pins 1 through 3.

At power up, the positive side of C62 is very close to 0
volts. This causes Ql to be turned on and the output of the
circuit, U23-9, to be high. C62 now begins to charge; i.e., the
voltage on its positive side goes from ground to +5V. When the
positive side of C62 reaches a potential of approximately 1.4
volts, Ql turns on, forcing U23-9 low. To provide a clean output
pulse at U23-9, the pulse width at U23-9 should be in excess of 50
milliseconds.

A Schmidt-Trigger device, U23 has built-in hysteresis. U22,
pins 1 through 3 provide an active low RESET at U22-3.

When the RESET button is depressed, C62 de-charges, initiating
the RESET Circuit activity described above.

3. WAIT LOGIC

When reading or writing to the GI Sound Chip U19, the Z80 must
wait for one Time State, or T-State. For circuit simplicity, a
signal generated by U25-6 determines when these states need to be
inserted. Sometimes active for other reasons, this signal is
always active low whenever the GI Sound Chip is addressed.

The Wait Circuit for the GI Sound Chip is composed of U28 and
U2S, pins 1 through 6. A T-State is generated as follows:

The signal at U25-6 is fed to U28-2. U28 is configured as a
2-Bit shift register. Normally, U25-6 remains high, causing U28,
pins 5 and 9 to be held high and the WAIT signal at U25-3 to be
high/inactive. When the GI Sound Chip is addressed, U25-6 drops
low, causing U28-6 to go high, while U28-9 remains high. The WAIT
signal then drops low for 250 ns or one T-State.

D. Z80 ADDRESS DECODING

Address decoding is performed by U4, Ull, and U10. U4 decodes
address lines 13, 14, and 15. The outputs of U4 select five
different banks of ROM, one bank of RAM, and two banks of
memory-mapped I/0 devices. Each of these banks is 4K long.
Address decoding at U4 is enabled when Memory Request signal MREQ+
is active high at U25-10. It is disabled during Refresh Cycles
(RFSH-) by a low at U25~9.

U10 decodes address lines 3, 4, and 5. Its outputs are used to
generate Write Strobes to memory-mapped I/0 devices. Also used to
decode address lines 3, 4, and 5, Ull generates Read Strobes for
memory-mapped I/0 devices.

E. PROM MEMORY

Located on the Personality Board, PROM Memory Ul through U5
contain the program for the game.

F. RAM MEMORY

RAM Memory U3 stores the variables for the Z80 Controller
Board. U3 = one 2K block of memory.

G. REAL TIME CLOCK

Interrupts occuring at a rate of approximately 33 milliseconds
are required to keep the Z80 in sync with the video disc player.
The signal RTC+ (REAL TIME CLOCK) at U26-11 is a square wave with a
33 millisecond period. In early models, this signal is generated
by the 68705, U7-12. In later models, U6 and U13 are cascaded to
form a 16-Bit binary counter. The output of this counter circuit,
U6-6 is a 33 millisecond square wave.

In either case, U26-8 is forced low every 33 milliseconds,
thereby generating an interrupt signal to the Z80. When the Z80
recognizes the interrupt signal, it forces both Ml- and the IORQ-
signals low simultaneously, causing CLR INT- (CLEAR INTERRUPT) to
go low at U25-11, thus removing the interrupt generated at U26-8.

H. GI SOUND CHIP

GI Sound Chip Ul9 generates the boops and beeps for the coin
drop and joystick feedback.

Both address words and data words are written by the Z80 to
the GI Sound Chip. However, only data words are read from the
Sound Chip. Two control inputs on the Sound Chip control all
reading and writing between the Z80 and the Sound Chip. When an
address word is written into U19, the Write Address signal
generated at U10-13 falls low at U22, pins 4 and 10, forcing both
control inputs, pins 18 and 20 on U19 high. In a similar fashion,
the Write Data signal at U22-5, and the Read Data signal at U22-9
are encoded at U22 to control data transactions between the Z80 and
U19.

The GI Sound Chip's input/output ports A and B are always
programmed as inputs and are used to read option switches SW1 and
SW2.

I. AUDIO AMPLIFIERS

There are two audio channels on the disc player. Channel 1
contains all of the talking: Dirk and Daphne's words and the voice
of the attract mode narrator. Channel 2 contains all of the
general game sounds: Dirk's grunts, screams, the creatures'
noises, and all other background sounds.

U29 amplifies the sounds on Channel 1, U30 the sounds on
Channel 2 and the sounds generated by GI Sound Chip U19.

J. COLOR MONITOR

The monitor used in this system is ELECTROHOME model
19MON/NTSC. 115V from the power supply's Isolation Transformer
reach the monitor through a 2-pin flying lead. Video signals
travel through a COAX cable from the video disc player to P103 of
the monitor's NTSC decoder board.

See Chapter 5 for additional information on the monitor and
the NTSC Decoder.

K. POWER SUPPLY

There are three versions of the power supply. All of the
versions have outputs of +SV DC regulated and +25V unregulated
power. The +25V is regulated down to +14V by the Z80 Controller
for usage with audio amplifiers U29 and U30. All versions also
output of 6.3V AC to the coin door lamps. Some versions have -25V
and other outputs that'are not used.

The three versions of the power supply differ also in the
number of. fuses, circuit breakers, and capacitors:

Version I: 1 five amp MDL fuse
2 circuit breakers

Version II: 1 five amp MDL fuse
1 circuit breaker
2 capacitors

Version III: 1 five amp MDL fuse
1 two amp AGC fuse for the +25V output
1 two amp AGC fuse for the 6.3V AC output
2 capacitors

NOTE: The first fuse on all versions (F1) should be a five amp
MDL,, even if the white silkscreen markings on the PC board
say otherwise. If a game appears to lose power, make sure
that Fl is a five amp MDL fuse.

L. AUDIO AMPLIFIER POWER SUPPLY

Composed of VR1, Q3, and other discrete components, the Audio
Amplifier Power Supply circuit supplies approximately 14 volts to
Audio Amplifiers U29 and U30. A 3-terminal voltage regulator chip,
VR1 is used to drive the base of Q3 with +15V. Q3 is configured as
an emitter-follower. The output of the circuit is the emitter Q3.
The voltage at the emitter of Q3 is normally 14.3V.

M. PLAYER INTERFACE

All player controls and the coin switches are read by the Z80
via input registers U8 and U14. All player control inputs are
furnished with pull-up resistors and RC de-coupling networks.

N. DISC PLAYER INTERFACE

The disc player interface is composed of U20, U21, and U16.
In games with Pioneer 7820 disc players, U16 feeds both the ENTER+
and the INT/EXT signals to the disc player. The signal OUT DISC
DATA+ at U16-5 is fed to the output enable pin at U21-1. U21 is
used to send control words to the disc player. U20 is not required
when communicating with the Pioneer player. Jumper Wl should be
installed with the Pioneer player.

In games with the Pioneer LDV-1000 player, the only signal
sent to the player from the Z80 is the INT/EXT signal generated at
U16-9. The ENTER+ signal is returned from the disc player and is
fed to U14-6. U16-5, the output disc data signal, goes high,
disabling U21, when the Z80 wishes to read data words from the disc
player via U20. Jumper Wl should be removed when using the LDV-1000
player.

0. COIN COUNTER

The mechanical coin counter is controlled by U16-2. When U16-2
is high or disabled, no base current is drawn thru Q2. (Q2 is the
coin counter driver transistor). This keeps the coin counter
de-energized. When the Z80 wishes to register a coin count, it
will drop U16-2 low, thereby drawing base current through Q2,
turning Q2 on, and bringing the collector of Q2 to approximately
4.7 volts. After a delay of at least 50 milliseconds, the Z80 will
force U16-2 high.

To prevent false coin counts on power-up, U16-1 is connected
to RESET+. This connection disables U16 until the program can start
running, forcing U16-2 high and de-energizing the coin counter.

P. LED DISPLAY BOARD

The LED Display Board is composed of two identical circuits. Each
circuit has eight common anode displays and one multiplexer chip. The
following is a description of one of these identical circuits.

The multiplexer chip has a memory of eight words, with four bits to
each word. The Z80 writes into any location of this memory by setting
appropriate highs and lows on address lines AO through A2. The Z80
selects the character to be written into the memory by placing data on
DO through D3, thereby supplying a WRITE pulse to pin 8 of the
multiplexer chip. Address lines AO through A2 and data lines DO through
D3 are connected to the Z80's address and data bus by a 16~ribbon cable
attached to the two boards. Display enable signals DEN1 and DEN2 are
generated by address decoder U10, pins 7 and 9 on the Z80 Board.

------------------------------------------------------------------------------------------

CHAPTER 2
ON-BOARD DIAGNOSTICS

====================

The on-board diagnostics are a series of tests performed on
the system's hardware to verify whether or not the hardware is
fully functional. Resident in the Z80A game program EPROM, the
diagnostic software routines are initiated by having A7 on Dip
Switch 2 in the OFF position when the game is powered up.

Once initiated, the diagnostic program cycles through the
following tests. The results of these tests flash consecutively on
the monitor display. If further troubleshooting proves to be
necessary, see the Service Diagnostic and Signature Analysis Tests
in Chapter 4.

A. RAM TEST

Each RAM cell is loaded with 55H and read to insure that all
of the cells retained the data. The RAM is then reloaded with
OAAH, which causes every bit in every cell to be inverted. The RAM
is then read again to verify data retention. If all cells are
operating properly, the diagnostics proceed to the EPROM Test. if
a bad cell is found, the system displays "RAM test failed' on the
monitor and halts until it receives a reset.

B. EPROM TEST

There are five 8K-byte EPROMs within the system. The
Diagnostic program calculates each EPROM's checksum and compares it
to pre-stored correct checksum values. If all of the checksums
match, the program continues with the security device test. If an
EPROM fails, the monitor displays the words "ROM Test Failed" and
the address location of the bad EPROM. The correct address
locations are listed in the following table:

Checksum no. Address EPROM
Location Address
----------------------------------------
1 OFFF6H OOOOH-1FFFH
2 OFFF8E 2000H-3FFFE
3 OFFFAH 4000H-5FFFH
4 OFFFCH 6000H-7FFFH
5 OFFFEH 8000H-9FFFH
----------------------------------------


C. SECURITY DEVICE TEST

Disregard this test.

D. SOUND TEST

The program outputs a tone scale to each of the three channels
of the GI Sound Chip. Check the volume control while these sounds
are playing. If no sound is heard, check the AY-3-8910 Sound Chip.

E. DISPLAY TEST

The seven segment Player 1 and Player 2 displays now cycle
through all of their available digits: each display should
progress through the numbers 0 through 9. No rating of PASS or FAIL
appears on the monitor. Simply watch the displays themselves to
ensure that they are operating properly.

F. KEYBOARD TEST

This test checks the operation of the player controls. During
the fifteen second period of the test, push all of the player
control buttons and operate the joystick. One seven segment
display corresponds to each of the controls and to each direction
of the joystick. Each time a control is operated, a zero should
appear in its corresponding display. The monitor displays the
diagram shown below, a table indicating which display corresponds
to each control.

PLAYER 1 SCORE

---------------------------------------------------------
| | | | | | | |
| |ACTION | RIGHT | LEFT | DOWN | UP | |
| | | | | | | |
---------------------------------------------------------

PLAYER 2 SCORE
---------------------------------------------------------
| | | | | | | |
| P1 | P2 | COIN1 | COIN2 | | | |
| | | | | | | |
---------------------------------------------------------


G. COLOR TEST

The program now displays the image of a dead Dirk. Adjust the
video monitor till the colors in this image are satisfactory. This
image stays on the monitor until the A7 on Dipswitch 2 is turned to
the ON position.

----------------------------------------------------------------------------------------


CHAPTER 3

SERVICE DIAGNOSTICS AND SIGNATURE ANALYSIS
FOR THE Z80 CONTROLLER BOARD

============================

The following troubleshooting procedures assume a relatively
advanced level of technical expertise.

The first eight tests utilize Diagnostic PROMs and/or a test
harness not included in the game package. The Diagnostic PROMs may
be purchased from Cinematronics' Customer Service Department. The
test harness may be constructed quickly and easily using the
guideline below. The last three tests require an Hewlett-Packard
5004A Signature Analyzer.

Diagnostic PROMS: LAIR 3
LAMPCYC2
MEMB3
INT TEST 5
DISC INT 5
GITF
GI SCOPE

TEST HARNESS

Use any available wire to assemble a harness with the cable
connections listed on the following page. Plug Pl into the Z80
Controller Board, and P2 into the Power Supply.

P1 = Molex 03-09-1364
P2 = Molex 03-09-1122

to to
P1 ---> P2 ---> J1
CPU Disc Interface
------------------------------------------------
1 4
2 11
3 9
4 10
5 3
6 17
7
8
9 2
10
11
12
13 1
14
15
16
17 16
18
19
20
21 15
22
23 4
24
25 14
26
27
28
29 13
30 7
31 11
32
33 7
34
35
36
--------------------------------------------------

The following pages describe the Diagnostic and Signature
Analysis tests. The write-up for each individual test includes:

a.) Reason(s) for running the test.
b.) Instructions for setting up and conducting the test.
c.) Description/explanation of the test itself.

The first test, the "LAIR" GO/NO GO Test, surveys the entire
Z80 Controller Board, indentifying general problem areas. The
seven "Stand-Alone" Diagnostic tests that follow isolate and
troubleshoot the individual problem areas.

All of the Diagnostic tests utilize the game's Credit Display
Board in different ways. See Figure 4-1 for a reference illustra-
tion of the Credit Display Board.

The two Signature Analysis Procedures that conclude this
chapter of the manual serve to locate and correct especially
hard-to-find problems in the board, tracing the problems to
specific lines, PROMs or circuits.


"LAIR"

GO/NO GO TEST

To prepare for testing, connect the Disc Control Output Cable
(24 DIP ribbon) from Jl of the Z80 Controller Board to Jl of the
test harness. Remove Ul from the PROM board, and insert the LAIR 3
PROM in the Ul socket. Leave Game PROMs U2-U5 in the board. Power
up the boards.

The program in the LAIR 3 PROM automatically cycles through
the following series of Go/No Go tests, thus isolating specific
problem areas of the Z80 Controller Board for futher testing.

DISPLAY DATA TEST: .

Each display progresses through the same sequence of
characters at the same time: the numbers 0 through 9, a dash, the
letters E, H, L, P, and a blank. All displays should register
identical characters at any given time. Note that a blank is
considered to be a character.

If this test fails, the problem may be traced to either the
Z80 Microprocessor, the ROM Board, or the displays themselves. Use
the Z80 Controller Board Signature Analysis Procedures to find and
correct the problem.

DISPLAY ADDRESS TEST:

The numbers 0 through 9, a dash, the letters E, H, L, P, and a
blank should appear, in this consecutive order, in displays DS1
through DS16. 0 appears in DS1, 1 in DS2, etc..

Maintaining this order, the entire sequence of characters
should then rotate, with a pause between each rotation, until each
character has appeared in every display.

If this test fails, the problem may be traced to either the
Z80 Microprocessor, the PROM Board, or the displays themselves.
Use the Z80 Controller Board Signature Analysis Procedures to find
and correct the problem.


After the DISPLAY ADDRESS TEST, the test program automatically
runs through the tests coded 00-50. The general areas examined by
each of these tests are named in TABLE 1.

While a specific test is running, the two digit code for that
test appears in three locations: on DS1 and DS2, on DS9 and DS10,
and on DS15 and DS16.

When a specific test passes, a "P" appears on both DS7 and
DS8. The remaining eight displays (DS3-DS6 and DS11-DS14) show
dashes.

When a test fails, a two digit error code replaces the test
code number on DSI and DS2, on DS9 and DS10, and on DS15 and DS16.
The message "HELP" is displayed on DS3-DS6 and on DS11-DS14. And,
DS7 and DS8 show dashes.

The type of errors represented by the error codes are outlined
in TABLE 2. The solutions to these errors are listed in TABLE 3.
Note that TABLE 2 breaks down some of the general problem areas
listed in TABLE 1. This breakdown occurs automatically within the
program to help isolate any problems in the board. If further
breakdown, and/or exploration, of a specific area is necessary,
TABLE 3 suggests the running of the 'Stand-Alone", or individual,
tests of those areas. The Stand-Alone tests require programs other
than that stored in the LAIR 3 PROM.

TESTS 00 through 50:

TABLE 1: TEST NAMES

TEST CODE TEST
------------------------------------------
00 Processor Tests
10 ROM Check Sum Test
20 RAM Tests, Data and Address
30 Interrupt Test
40 Disc Interface Test
50 GI Sound Chip Test
------------------------------------------


TABLE 2: TEST ERROR CODES

ERROR TYPE OF
TEST NAME CODE FAILURE
--------------------------------------------------------
Processor Test 1 02 Processor or ROM

Processor Test 2 04 Processor, ROM, or RAM

ROM Check Sum Test 10 Processor or ROM
of Ul

ROM Cheek Sum Test 11. U2 on ROM Board
of U2

ROM Check Sum Test 12 U3 on ROM Board
of U3

ROM Check Sum Test 13@ U4 on ROM Board
of U4

ROM Check Sum Test 14 US on ROM Board
of U5.

RAM Test 20 Data Lines

RAM Test 22 Address Lines

Interrupt Test 30 Interrupt too late or
nonexistent

Interrupt Test 32 Interrupt too soon

Disc Interface Test 40 Output Enable Error

Disc Interface Test 42 Disc Local Error

Disc Interface Test 44 Disc External Control
Error.

Disc Interface Test 46 Disc External Data
Error

GI Sound Test so GI Sound Chip
Data Error
-------------------------------------------------------


TABLE 3: SOLUTIONS

ERROR CODE SOLUTION
-------------------------------------------------

02 Replace the Z8O. If problem still
exists, conduct Z80 Controller Board
Signature Analysis Procedures.

04 Replace the Z80. If problem still
exists, first conduct Z80 Controller
Board Signature Analysis Procedures,
then run RAM Test.

10 Same as for 02.

11 Check U2 on ROM Board and U4 on
Z80 Controller Board.

12 Check U3 on ROM Board and U4 on
Z80 Controller Board.

13 Check U4 on ROM Board and U4 on
Z80 Controller Board.

14 Check US on ROM Board and US on
Z80 Controller Board.

20 and 22 Replace RAM. If problem still
exists, run Stand-Alone RAM test.

30 and 32 Run Stand-Alone Interrupt Test.

40, 42, 44, Run Stand-Alone Disc Interface Test.
46

50 Run Stand-Alone GI Sound Test, and,
if necessary, the GI SCOPE Program.

--------------------------------------------------------

If the program fails to run any tests at all, either the
processor is incapable of running the diagnostics, or the display
board itself is bad. Perform board substitution to isolate the
problem.

TEST 60: DIPSWITCH TEST

Immediately following Test 50, the program runs Test 60. First
set to OFF all of the bits on Dipswitches 1 and 2, causing a dash
to appear on both Dipswith displays. The dashes indicate that no

bits are grounded.
NOTE: Grounded = Closed = low

Dipswitch 1 = B = DS4
Dipswitch 2 = A = DS5


Now ground one bit at a time, starting with those on Dipswitch
1. The bit number for each successively grounded bit should appear
in its respective Dipswitch display:

For Dipswitch 1: For Dipswitch 2:

BIT BIT NUMBER on DS4 BIT BIT NUMBER on DS5
----------------------- -----------------------
0 BO 0 AO
1 Bl 1 Al
2 B2 2 A2
3 B3 3 A3
4 B4 4 A4
5 B5 5 A5
6 B6 6 A6
7 B7 7 A7
----------------------- -----------------------


If an 'E' appears on a display, more than one bit is grounded
on the Dipswitch under test. There may be a short on that
Dipswitch. If an "L" appears, all bits are grounded.

After testing ALL of the bits on both Dipswitches, use the
above process to make sure that all of the test points on the test
fixture are operating correctly. First turn all of these switches
to OFF. Then ground each of them, one at a time to produce the
following displays on DS6:

BIT DISPLAY on DS6
--------------------
0
1 -----
2 Coin 1
3 Coin 2
4 Aux 4
5 Aux 5
6 Fan
7 -----
--------------------


A display of "E" indicates that two bits are grounded at the
same time. Test 60 is the last test of the LAIR 3 PROM. Press the
RESET button if it is necessary to repeat the test cycle.


LAMP TEST


If the Lamp Test portion of the LAIR Test fails, or if the
displays fail to operate correctly in any other tests, conduct this
Lamp Test.

Begin by connecting a 16-pin ribbon cable from J3 of the Z80
Controller Board to Jl of the game's display board. Insert the
LAMPCYC2 PROM into Ul of the PROM board, and power up the boards.
It does not matter how/if Jl is hooked up.

This test is composed of two parts. The first is a Display
Data Test, the second a Display Address Test.

Note that the LAMPCYC2 program does not automatically halt on
errors. Error detection is the job of the technician. Any
variance frem the expected output should be corrected.

DISPLAY DATA TEST

This test begins as soon as one of the control panel inputs is
grounded. Each display progresses through the same sequence of
characters at the same time: the numbers 0 through 9, a dash, the
letters E, H, L, P, and a blank. All displays should register
identical characters at any given time. Note that a blank is
considered to be a character.

DISPLAY ADDRESS TEST

The numbers 0 through 9, a dash, the letters E, H, L, P, and a
blank should appear, in this consecutive order, in displays DS1
through DS16. 0 appears in DS1, 1 in DS2, etc..

Maintaining this order, the entire sequence of characters
should then rotate, with a pause between each rotation, until each
character has appeared in every display.

If the tests fail to function at all, one of the following is
true:

1. The Z80 is incapable of running any of the diagnostics.
2. The display board is malfunctioning.
3. The PROM board is defective.

Perform board substitution to isolate the problem.


If, however, the tests indicate a problem on the Z80
Controller Board, check the: data lines, address lines, control
lines, address decoding, power, reset, and clock. After locating
and solving all problems, repeat the LAIR Test.


RAM TEST


When the LAIR Test indicates a RAM failure, conduct the
following RAM test. Begin by connecting a 16-pin ribbon cable from
J3 of the Z80 Controller board to an operating game display panel.
Insert the MEMB3 PROM into Ul of the PROM card, and attach the card
to the Z80 Controller board. The test harness is not used in this
test. Power up the board.

In this test, DS9-DS11 in Display 1 monitor the output data
sent by the Z80 to the RAM. Assuming that the Z80 is functioning
properly, this data should be "good" data. DS12-DS14 in Display 0
monitor the data being returned from the RAM to the Z80--the data
transfer under test, the potentially 'bad' or malfunctioning data.
DS7 and DS8 are not used in this test.

The RAM Test passes if, after power up, all twelve working
displays change rapidly and continuously. The data displayed in
Display 1 and Display 0 should be the same at all times. The RAM
Test fails when all of the displays stop changing.

The MEMB3 PROM runs through the RAM test continuously,
stopping only to indicate a failure. The 'pass count'--the number
of times the test is completed successfully--is registered in
Displays 3 and 2, DS1 through DS6.

Each RAM Test may be broken down into two parts: a test of
the data lines from the RAM to the Z80, and a test of the address
lines from the RAM to the Z80. The data lines are always tested
first, the address lines second. Consequently, a successfully
completed RAM test always registers an even number on the pass
count. For example, as the MEMB3 program runs, the pass count
counts "1" for the first data line test passed, "2" for the first
address line test passed and for the first entire RAM test passed.
"3" indicates a second successful data line test, and "4" a second
successful address line test/second successful RAM test.

The source of a failure can thus be narrowed down by the pass
count. If the pass count fails to begin, remaining at 00, the
board has failed the data line half of the RAM test. If the pass
count halts at 01, there is a faulty address line. Always allow
the pass count to reach at least 3 to ensure that no problems are
missed.

After correcting any problems, repeat the RAM Test by pressing
the RESET button on the Z80 Controller board or by turning the
power off, then on again. After repeating the RAM Test, repeat the
LAIR Test to make sure all problems have been eliminated.


INTERRUPT TEST


When the Interrupt portion of the LAIR Test fails, conduct the
following Interrupt Test. Begin by connecting the Z80 Controller
board to the test harness. Plug the INT TEST 5 PROM into the Ul
socket of a working PROM board. Connect the PROM board and a
working display panel to the Z80 Controller Board. And connect Jl
of the Z80 Controller Board to il of the test harness.

NOTE: In order to function properly, this test must have good
RAM.

This test monitors the length of time between the interrupts
generated by the 68705 at U7. The time between interrupts should be
33 milliseconds. The test may be conducted in either of the
following modes:

1. HALT ON ERROR: Here, the test halts when it detects an
error. DS8 displays a '5' if the time between
interrupts is too short, a '1' if the time between
interrupts is too long. To conduct the test in this
mode, simply follow the directions above. An "H" in DS7
indicates that the HALT ON ERROR mode is in use.

2. LOOP ON ERROR: 'Here, the test program runs continuously,
counting and classifying any errors as it progresses.
DS8 displays a "5" if the time between interrupts is too
short, a "1" if the time is too long. Displays DS9
through DS11 record the number of times the intervals
between interrupts are too short. Displays DS12 through
DS14 record the number of times the intervals are too
long.

To conduct the test in this mode, ground any one of the
control panel inputs at the test fixture, and press the
RESET button on the Z80 Controller Board. An 'L" in DS7
indicates that the LOOP ON ERROR mode is in use.

For both modes, the number of times the test passes the
"pass count" is recorded in DS1 through DS6. Note that a verdict
of too-long intervals may indicate that no interrupts are being
generated at all.


DISC INTERFACE TEST


Begin by connecting Jl of the Z80 Controller Board to Jl of
the test harness. Connect the 16-pin ribbon cable from J3 of the
Z80 Controller board to Jl of the display panel. Insert the DISC
INT 5 PROM into the Ul socket of the PROM board.

ON-BOARD LOGIC

Part I: Output Enable

The test program writes a series of zeros to output latch U21.
This write and a high on U21-1 should disable the output enable of
U21, causing a series of ones to be read back by video disc input
latch U20.

If the test fails, an 'e' for 'error' appears in DS7, and a
zero appears in DS8, indicating that an on-board problem is
hindering or preventing the disablement of interface between the
Z80 Controller Board and the video disc.

Part II: Logic

Here, the test program writes data to video disc output latch
U21. This data is read back into video disc input latch U20. The
input data should match.the output data. If the test passes, a 'P'
appears in DS8, and a dash appears in DS7.

If the test fails, an 'L' appears in DS8 to indicate a local
error, and an 'E' appears in DS7.

EXTERNAL CABLE CONNECTIONS

Now the test program writes to video disc output latch U21, to
the INT/EXT control line, to the coin counter output of
miscellaneous output register U16, and, in games with serial
numbers 1-4999, to the ENTER output. From these locations, the
data is then routed through the test fixture to Control Panel A's
and Control Panel B's input registers U8 and U14. If the inputs at
U8 and U14 match the original outputs, a 'P' appears in DS8.

If the inputs fail to match the outputs, an "E" appears in DS7
and in DS8. Ones signify high signals, zeros low, for the 'good'
output signals in D51 through DS3. The same is true for the bad
input signals in DS9 through DS11.

The problem causing the discrepancy between the output and
input signals may be traced down to a single signal line. Output
and input signals from DO through D7 are recorded in octal in
displays DS4-DS6 and DS12-DS14. Base eight makes it possible for
more than one signal line to be monitored in a single display.
This is best understood through an example:

Note that DS4 monitors the signal outputs at D7 and D6. The
output signals are both registered or recorded in one octal display
number. Now suppose, for example, a 3 appears in DS4. 3 in base
eight broken down into binary notation = 2 to the zero power + 2 to
the first power = 1 + 2. 2 to the zero power, or 1, is the output
signal at D7. And 2 to the first power, or 2, is the output signal
at D6. For an illustration of this example, see the display chart
for this test.

The same method is used to record the input signals to D7 and
D6 in DS12. The outputs in DS4 should match the inputs in DS12. A
problem may, by this method, be traced to the output or input of a
single line. The rest of the signal lines/displays work the same
way.

Once the malfunctioning line is identified, turn to the tables
below. Here, the external connections for various output and input
signals are listed. Use an oscilloscope probe at these connections
to further narrow down the problem. The results for each signal
should be the same at both connections.

NOTE: Output bit 6, ENTER, is not used in games with serial
numbers 5000 and above.


OUTPUTS FROM MISCELLANEOUS INPUTS TO CONTROL PANEL B
CONTROL REGISTER REGISTER

OUTPUT INPUT
SIGNAL Z80 BIT SIGNAL Z80 BIT
NAME POSITION CONNECTOR CONNECTOR NAME POSITION
----------------------------- --------------------------------
INT/EXT 7 Jl-17 J4-6 P2 1
ENTER 6 Jl-2 J4-2 Pi 0
5 --OUTPUT ENABLE FOR VIDEO DISC LATCH--
COIN 4 J4-33 Jl-6,7 READY 7
COUNTER

3-0 NOT USED
------------------------------- --------------------------------

OUTPUTS FROM DISC CONTROL INPUTS TO CONTROL PANEL A
REGISTER U21 REGISTER

OUTPUT INPUT
SIGNAL Z80 BIT SIGNAL Z80 BIT
NAME POSITION CONNECTOR CONNECTOR NAME POSITION
--------------------------- ------------------------------
D7 7 Jl-16 J4-17 AUX 3 7
D6 6 J1-15 J4-21 AUX 2 6
D5 5 Jl-14 ----> J4-25 AUX 1 5
D4 4 Jl-13 J4-29 ACTION 4
D3 3 J1-9 J4-1 RIGHT 3
D2 2 J1-10 J4-5 LEFT 2
Dl 1 J1-11 J4-9 DOWN 1
DO 0 J1-12 J4-13 UP 0
--------------------------- ------------------------------

When all the tests pass, a 'P' appears in DS8, the pass count
begins to increment in DS15 and DS16, and the program starts over.
To reset the pass count; press the RESET button or turn the power
off, then on again.


GI SOUND TEST


When the GI Sound portion of the LAIR Test fails, conduct the
following test. Begin by connecting a 16-pin ribbon cable from J3
of the Z80 controller board to an operating display panel. Insert
the GITF (GI Test Rev F) PROM into the Ul socket of an operating
PROM board. It does not matter how/if the test harness is hooked
up. Make sure, however, that the RAM on the Z80 board are
functioning properly. Hook up the test harness to the speakers.

Power up the board. Display 1, DS9 through DS11, monitor the
"good" data, the data sent from GI Sound Chip Ul9 to the Z80.
Display 0, DS12 through,DS14, monitor the data tranfer under test,
the data transfer from the Z80 back to Ul9. Displays 3 and 2 show
the pass count.

At power up, all of the data displays, DS9 through DS14, should
be changing rapidly. All data displays, however, should show the
same characters at any given time. If the displays halt, the test
fails, indicating a problem with the Z80's reads from and writes to
the GI Sound Chip.

As the displays change, three musical tones should be heard.
Each of these tones come from a different GI Sound output. If any
of the tones are missing, either the GI Sound Chip's sound outputs
or the audio amplifier circuits are malfunctioning.

To repeat this test, press the RESET button on the Z80
Controller board or turn the power off, then on again. After
correcting any problems, rerun the LAIR Test.


GI SCOPE TEST PROGRAM


Problems with the GI sound may be traced to the signal level
with the aid of this test program and an oscilloscope. Carefully
follow the guidelines for troubleshooting outlined below.

This troubleshooting procedure is dependent upon several
assumptions:

l.) The LAIR Test runs all tests up to, but not
including, Test 50: GI Sound Test.

2.) The GI Sound Test has failed, leaving the
specific problem undiscovered and unsolved.

3.) The original GI Sound Chip has been replaced
by a GI Sound Chip that is known to be in
correct working order. The replacement
failed to rectify the problem.

If all of these assumptions are true for the board presently under
test, install the GI SCOPE PROM in the Ul socket of a known-working
PROM board. Connect J4 to the main wiring harness. Then attach a
16-pin ribbon cable from J3 of the Z80 Controller Board under test
to Jl of a properly functioning Display Board. And, use a 40-pin
ribbon cable to connect J2 of the PROM board to J2 of the Z80
Controller Board. Jl of the Z80 Controller Board does not need to
be connected.

Now power up the boards, and conduct the following preliminary
tests:

l.) Check for grounds at Ul9, pins 1 and 24.

2.) Check for +SV at Ul9, pins 40, 28, and 25.

3.) Check for clock signal at Ul9-22. The
signal should be a square wave and have a
period of 50Ons.

4.) Check for a reset pulse at Ulg-23. This
line is normally high, but should drop low
when the reset button is depressed.

Do not continue until the above four conditions are met. When all
is satisfactory, make sure that the Display Board reads as follows:

Display 0: 125
Display 2: 252

If the displays are incorrect, or if there are no displays at all,
find the problem and correct it before continuing. Either the PROM
is defective, the display itself is defective, or the Z80 Controller
Board is malfunctioning.


INTRODUCTION TO THE TEST PROGRAM:

The program first sends a low-going sync pulse to U16-2. This
pulse serves as an external trigger to the oscilloscope. The
program then writes an address of 04 octal to the GI Sound Chip.

Next, the program sends a data byte of 125 octal to the GI
Sound Chip. This test data is displayed in Display 0. The program
also reads data from the GI Sound Chip. This data is displayed in
Display 1. If all is functioning correctly, Display 1 should read
125.

Now the progrant writes first an address of 13 octal, then a
data word of 252 octal, to the GI Sound Chip. The latter is
displayed in Display 2.

Lastly, the program reads data from the GI Sound Chip and
displays it in Display 3. If all is functioning correctly, Display 3
should read 252.

TROUBLESHOOTING PROCEDURE

STEP I:

Use an oscilloscope to compare the pulses occurring at U10,
pins 13 and 15, and Ull-15 to the corresponding pulses pictured in
the GI Control Signal Timing Chart. If any pulses are missing, there
is a problem in the address decoding section of the Z80 Board.
In this case, check the inputs to U10 and Ull and both the inputs and
outputs of U4.

If all of the pulses occurring at U10, pins 13 and 15, and
Ull-15 are shorter than those pictured in the timing chart, the Wait
circuit is defective. In this case, connect the external trigger of the
oscilloscope to U16-2. Sync the scope to the rising edge of the
pulse. Then place Channel 1 of the scope on U10-13. Use Channel 2
to compare the wave forms produced with those in the timing chart.
Correct any problems before continuing.

STEP II:

If STEP I fails to locate the problem, proceed as follows.
Connect the external trigger of the scope to U16-2, and sync the
scope on the rising edge of the pulse. Connect Channel 1 to U10-13.
Use Channel 2 to compare the following signals to the corresponding
signals illustrated in the signal timing chart:

U10-13
U10-15
Ull-15
U19-27
U19-29

If there are any problems, check U22.


STEP III:


Set up and synchronize the scope as it is in STEP II. Then
connect Channel 1 to U10-15, so that two pulses are observed. Use
Channel 2 to check pins 30-37 on Ul9, the data lines to the GI Sound
Chip. Compare the signals on the scope to those illustrated in
the timing chart. It is essential that these lines are in their correct
states when U10-15 is low. (When U10-15 is high, the behavior of
these lines is irrelevant).

If the lines are in their correct states, the GI Sound Chip is
properly connected to the Data Bus.

STEP IV:

Set up and synchronize the scope as it is in STEPS II and III.
Then connect Channel 1 to Read Data Pulse Ull-15. Use Channel 2 to
compare the signals at U19, pins 30-37 to those illustrated in the
timing chart. It is essential that these lines are in their correct
states when Ull-15 makes a low-to-high transition. The behavior of
these lines is irrelevant at all other times.

If the correct data still fails to appear, an unwanted device
is competing with the GI Sound Chip to drive the bus. In this case,
use Channel 2 to insure that pins 7 and 9-14 on Ull do not go low
simultaneously with Ull-15. If this happens, either Ull is
defective, or there is a short on the board. Similarly, pins 7 and
10-15 on U4 should not go low simultaneously with Ull-15. If this
happens, either U4 is defective, or there is a short on the board.


SWITCH TEST


If either the Disc Interface portion or the Switch Test portion
of the LAIR Test fails, troubleshoot the option and control inputs
in the following manner.

First make sure that the Z80, the PROM board, and the Display
Panel are functioning properly. The states of the RAM, interrupts,
audio amplifiers, and the GI sound have no effect, either positive
or negative, on the outcome of this test. Now connect Jl of the Z80
Controller Board to Jl of the test harness.

There are four sets of Switch inputs:

Dip Switch 1
Dip Switch 2.
Control Panel Byte A
Control Panel Byte B

The test program reads these inputs, then echoes them to the Display
Panel.

Take the Dip Switches first. Cycle each Dip Switch
individually. The inputs for Dip Switch 1 are echoed in octal
notation in Display 3, DS1-DS3, the inputs for Dip Switch 2 in
Display 2, DS4-DS6. When all bits on a single Dip Switch are
open/high, the display for that Dip Switch should read 377 octal.
The following table lists the display numbers for a Dipswitch with
one pin closed/grounded:

BIT HELD LOW OCTAL DISPLAY NUMBER
-------------------------------------
7 177
6 277
5 337
4 357
3 367
2 373
1 375
0 376
-------------------------------------


Now take the control panel inputs. The input bits at Control
Panel Byte A are linked to the outputs at Miscellaneous Output
Register U16. The inputs bits at Control Panel Byte B are linked to
the inputs at Disc Output Register U21. The connection points for
these inputs and outputs are listed be below. Toggle the input bits
one at a time by grounding them at the test harness. At the same
time, watch the corresponding outputs with a scope. High inputs
should be linked to high outputs, low inputs to low outputs. The
inputs for Control Panel Byte B are monitored in octal in Display 1,
DS9~DS11, the inputs for Control Panel Byte A in Display 0,
DS12-DS14.

NOTE: Coin Counter Driver Transistor Q3 acts as an inverter.
The signal appearing at U16-2 is therefore the inverse
of the Coin Counter Drive signal appearing at J4-33.

CONTROL PANEL INPUT BYTE A MISCELLANEOUS OUTPUT

BIT NAME J4, PIN U8, PIN BIT NAME J no. PIN U16, PIN
---------- ~----------------- ----------------------------------

DO Up 13 11 DO BO Not used ----
Dl Down 9 13 Dl Bl Not used -------
D2 Left 5 15 ---- > D2 B2 Not used --------
D3 Right 1 17 D3 B3 Not used -------
D4 Action 29 8 D4 Coin
D5 Aux 1 25 6 ---- > Counter 4 33 2
D6 Aux 2 21 4 Drive
D7 Aux 3 17 2
---------------------------- D5 Disc O.E. 5
D6 Enter 1 2 6
D7 Int/Ext 1 17 9
-------------------------------------


NOTE: ENABLE DISC OUTPUT BY GROUNDING D5 OF CONTROL PANEL A.


CONTROL PANEL INPUT BYTE B DISC OUTPUT

BIT NAME J no. PIN U14, PIN BIT Jl, PIN U21, PIN
----------------------------------- ---------------------------

DO P1 4 2 17 DO 12 2
Dl P2 4 6 15 Dl 11 19
D2 Coin 1 4 10 13 ----> D2 10 5
D3 Coin 2 4 14 11 D3 9 16
D4 Aux 4 4 26 2 D4 13 6
D5 Aux 5 4 22 4 ----> D5 14 15
D6 Fan 4 18 6 D6 15 9
D7 Ready 1 6,7 8 D7 16 12
----------------------------------- ---------------------------

SIGNATURE ANALYSIS: DATA AND ADDRESS LINES

FOR THE Z80 CONTROLLER BOARD

Use the following procedure to debug boards that do not run
test programs properly even after the original Z80 Microprocessor
has been replaced by a Z80 that is known to be in correct working
order.

STEP I: PRELIMINARY TESTS:

Positive results to each of the following tests are essential
to the production of valid signatures in the Signature Analysis
Tests of the Data and Address lines. Solve each problem as it
arises. Do not move on until each test has been completed
satisfactorily.

To begin, connect J4 of the Z80 Controller Board to the main
DC wiring harness. Use a 40-pin ribbon cable to connect J2 of the
Z80 Board to a PROM board that has been loaded with a game program.

A. DC VOLTAGE SUPPLY: Check the +5V DC supply at Ul-11.
There should always be between 4.8 and 5.2 volts.

B. CONTROL LINES: Remove the Z80, and install a modified
NO-OP jumper in the Z80 socket at Ul. Now use an oscilloscope to
check all of.the following Z80 Control lines:

l.) CLOCK: Ul-6. The CLOCK should have a period
of 25Ons. The high level should
be 4.4V or above, the low level
0.45V or below.

2.) RESET-: Ul-26. Normally high, this line should
drop low when the RESET button
is depressed.

3.) BUSRQ-: Ul-25. This line should be high.

4.) WAIT-: Ul-24. This line may be either high
or toggling. If it is tied
low, the Wait Circuit is
defective. Check U28 and
associated circuitry.

5.) INT-: Ul-16. This line should be low. If it
is not low, check the signals
arriving at U26, pins 11 and 13.
U26-11 should be a square wave
wave with a period of 33 milli-
seconds, and U26-13 should be
high.

6.) NMI-: Ul-17. This line should be high.

C. ADDRESS DECODING: Connect Channel 1 of the scope to
U4-15. Sync the scope until the wave obtained is the same as that
shown in Figure 1. Now use Channel 2 to compare the wave forms
obtained at U4, pins 7 and 9-14 to the corresponding waves pictured
in Figure 1. Note that the pulse bursts at U4, pins 7 and 9 are
slightly longer than those at U4, pins 10-14. This difference is
due to the action of the Wait Circuit.

If all of the correct wave forms appear, the address decoding
system and address lines 13-15 are functioning properly. If some
of the waves do not match their counterparts in Figure 1, check U4.
If only some of U4's outputs are functioning correctly, the problem
can be traced to address lines 13-15. If none of U4's outputs are
working, make sure pins 8-10 on U4 are toggling.

D. Ul-19.(MEMORY REQUEST) and Ul-27: Make sure both lines are
toggling.

DO NOT proceed until all of the above tests have been
completed.

STEP II: SIGNATURE ANALYSIS

Set up the Signature Analyzer in the following manner:

START lead to U4-15: falling edge
STOP lead to U4-10: falling edge
CLOCK lead to CLOCK TEST POINT on NO-OP rising edge
GROUND lead to U4-8

Now power up the CPU Board, and probe for the following Data
Line signatures:

TABLE 1

Location: Ul of Z80 Controller Board at base of
No-OP jumper.

PIN NAME SIGNATURE
-----------------------------------
14 DO 4A61
15 Dl 9C50
12 D2 C6P5
8 D3 U113
7 D4 0043
9 D5 2837
10 D6 CHSO
13 D7 H4P8
-----------------------------------

If all of the signatures are correct, the Z80 can successfully
read PROM memory. The game boards, therefore, should be able to
run the LAMP CYC 2 and SW TST 1 test programs.

If all of the signatures are correct, but the boards are still
incapable of running the above two test programs, there may be a
problem in the I/0 Address Decoding. In this case, refer to
SIGNATURE ANALYSIS: I/0 ADDRESS DECODING.

If any or all of the signatures are incorrect., compare the
signatures for DO-D7 on Ul of the PROM card to those listed in
TABLE 2 below. If all of these signatures match, then:

a. There is an open data line.
b. U15 is defective.
c. U15-1 is lacking an active-low
READ signal.

If any or all of the signatures are incorrect,
then:

a. There are shorted address lines.
b. The address lines are defective.
c. Pins 11-15, the outputs of U4,
are not properly connected to
pin 20 on Ul through U5 of the
PROM card.

To locate the problem, compare the signatures for AO-A12 on Ul of
the PROM card to the corresponding signatures in TABLE 2. If all of
the signatures are correct, the address lines are functioning
properly.

If all of the address lines are functioning correctly, test
for continuity between pins 11-15 on U4 and pin 20 on Ul through U5
of PROM card.

If any or all signatures are incorrect, check U2, U5, U9, and
U12, and check for opens and shorts.


TABLE 2

Location: Ul of the PROM card:

SIGNAL, SIGNATURE PIN PIN SIGNATURE SIGNAL
---------------------------------------------------
+5V C7U8 1 28 C7U8 +SV
A12 UUU7 2 27 C7U8 +5V
A7 057F 3 26 N.C. N.C.
A6 1506 4 25 663P A8
A5 9A4U 5 24 4A0F A9
A4 1F37 6 23 OPUO All
A3 2C9P 7 22 ---- O.E.
A2 925A 8 21 FC3F A10
Al FC32 9 20 ---- C.E.
AO 6H57 10 19 H4P8 D7
DO 4A61 11 18 CH50 D6
D1 SC50 12 17 2837 D5
D2 C6PS 13 16 0043 D4
GND 0000 14 15 U113 D3
----------------------------------------------------


After checking all of the above signatures, make sure that
the WAIT- line is toggling. If it is not, the Wait Circuit is
defective.


SIGNATURE ANALYSIS: I/0 ADDRESS DECODING


Use this procedure when the Z80 Controller Board passes the
Signature Analysis Tests of the Address and Data Lines, but still
fails to run the LAYP CYC 2 and SW TST 1 Diagnostic Programs.

Begin by connecting J4 of the Z80 Controller Board to the-main
DC harness. Insert Test PROM I-/0 SIG into Ul of a properly
functioning PROM card. Use a 40-pin ribbon cable to connect the
PROM card to J2 of the Z80 Controller Board.

Now set up the Signature Analyzer:

START lead to U4-14: falling edge
STOP lead to U4-12: falling edge
CLOCK lead to U23-17: rising edge
GROUND lead to U4-8


Probe pins 7 and 9-15 on U10 of the Z80 Controller
Board for the following signatures:

PIN SIGNATURE
--------------------
15 829U
14 7391
13 7506
12 5549
11 5UPO
10 6836
9 8U10
7 8652

If any or all of the signatures are incorrect, check U10, U23,
and WRITE line U10-5. if all of the signatures are correct, U10 is
functioning correctly.

Now probe for the following signatures at pins 7 and 9-15 on
Ull of the Z80 Controller Board:

PIN SIGNATURE
---------------------
l5 C67H
14 3FH8
13 U415
12 C8HP
11 UCP6
10 4A23
9 0H42
7 AU06
---------------------


If all of the signatures are correct, Ull is functioning
properly. If any or all of the signatures are incorrect, Ull is
defective.

For the final test, probe for the following signatures at Ul9,
pins 27 and 29:


PIN SIGNATURE
---------------------
27 U799
29 F37C
---------------------

If both of the signatures are correct, U22 is functioning
properly. If either signature is bad, U22 is defective.

----------------------------------------------------------------------------------------

CHAPTER 4
MONITOR AND NTSC DECODER BOARD SUPPLEMENT INFORMATION

NTSC DECODER BOARD ALIGNMENT PROCEDURE
======================================

PRELIMINARY

Set all six PCB controls to mechanical center except the
sub-contrast (R107) which is set to the full clockwise position.


SET UP:

1. Connect a composite video color bar signal at 1.OV pp to
the PCB input at P101.

2. Adjust sub-contrast (R107) for maximum contrast with no
overdrive. Overdrive appears as vertical white bars between the
color bars, most noticeable between the yellow and cyan bars.

3. Adjust sub-brilliance (R130) until the black portion of the
color bar pattern just turns black (raster just extinguished).

4. Critically adjust trimmer capacitor C124 to center of color
lock-in range. It is a good idea to power PCB monitor off for a
few seconds, then back on to ensure color lock.

5. Set chroma input level (R144) fully clockwise, then rotate
slowly counterclockwise until color appears, then rotate
counterclockwise another 30-40 degrees.

6. Connect scope at 10 microsec/div (AC couple) to blue output
(P103-6). Adjust L101 (3.58 MHz trap) for, minimum of 3.58 MHz
carrier riding on video signal.

7. With scope at blue output. adjust sub-brilliance (R130) and
contrast pre-set (R106) for a black level of 0.5 volts and a peak
white level of 4.0 volts respectively.

8. With scope at blue output. adjust sub-color (R139) so that
the peak level for the grey bar and the peak level for the blue bar
are equal.

9. Connect the scope to the green output (P103-5) and adjust
the sub-tint so that the peak level for the cyan bar and the peak
level for the green bar are equal.

10. If necessary, re-adjust the contrast pre-set (R106) for a
peak white level of 4.0 volts (3.5V above black level).

NOTE: All of the information in this chapter is taken
directly from ELECTROHOME ELECTRONICS' Service and Operation
Manual: G07-19' R.G.B. Colour Monitor, January 1981, and from
ELECTROHOME ELECTRONICS' Supplement Service Data: NTSC Decoder,
July 1983.

 

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