Eddie's ARCADE SHACK
Dragon's Lair
DIP switch settings
ROM revisions F, F2, and DLE 1.0/1.1
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ON
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OFF
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A0
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2 coins required per credit or to continue
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3 coins required per credit or to continue
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A1
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The difficulty level of hard, whenever active, is disabled
and replaced with very hard.
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Normal
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A2
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The game always begins at easy difficulty.
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If B7 is ON:Difficulty is always hard (or very hard
per A1)
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A3
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Normal
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playtest for engineering use
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A4
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Normal
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free play
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A5
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3 Dirks per credit
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5 Dirks per credit
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A6
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Pay-as-you-go is disabled
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Pay-as-you-go is enabled
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A7
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Normal
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To run diagnostics, set A7 to ON, and power up the game.
After you hear two beeps, turn A7 to OFF. Turn A7 back to ON to end
diagnostics
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ON
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OFF
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B0
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If B1 is ON:Attract mode sound is always present
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If B1 is ON:Attract mode sound plays only every 8th
time
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B1
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Attract mode sound is enabled
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Attract mode sound is disabled
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B2
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Normal
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unlimited Dirks for testing purposes
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B3
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Pioneer model PR-7820 laserdisc player
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Pioneer model LD-V1000 laserdisc player
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B4
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If A2 and B7 are ON: Difficulty will increase from easy
to hard (or very hard per A1) when a player survives 5 consecutive scenes
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If A2 and B7 are ON: Difficulty will increase from easy
to hard (or very hard per A1) when a player survives 9 consecutive scenes.
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B5
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If A6 is ON: The game ends when won. If A6 is OFF:The
player must deposit 2 or 3 coins (depending on A0) to continue playing
once, after 2/3 of the game is finished. The game ends when won.
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If A6 is ON: The game starts again from the beginning
when won.
If A6 is OFF:The player must deposit 2 or 3 coins (depending on A0) to continue playing three times during the game, and may deposit more coins to continue again from the beginning after the game is won. |
B6
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If A5 is ON and A6 is OFF: If the player has less than
3 Dirks, he receives one additional Dirk after depositing coins to continue
the game at any time during the first game. No extra Dirks are awarded
after the first game has been won.
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No extra Dirks are awarded
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B7
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Increase in difficulty level is enabled
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Increase in difficulty level is disabled
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